They can relocate using the former but only operate when in the latter mode, and they then operate by extending railhead supply distance by 7 MPs each, backward from their location to either a valid rail hex or another truck unit in Extender convoy mode. Forest terrain is made to double defenders without regard to unit types. Free shipping . Russian HQ units – defense only strength equal to rating in one hex only; one step units. $49.98. The Russians must use supply points to give attack bonuses with their HQ units. Loss priorities – to pick an armored step as the one lost requires that its opponent has armored or mech units themselves, or major city terrain defender. clear or woods – 1 left shift. Free shipping for many products! The German forces are spearheaded by panzer (consisting of a tank and two panzergrenadier regiments, shown as separate counters) and motorized infantry (consisting of two — three in the case of the single SS division — motorized infantry regiments, also shown as separate counters) divisions. Major City or City – 1 left shift, no armor advantage possible, max 1 air point, defenders may ignore 1 hex retreat results. The game is a simulation of the campaign for North Africa during World War II, from the arrival of Erwin Rommel in April 1941 until November 1942, when the Second Battle of El Alamein took place in reality. the 1st cavalry division, GD brigade, Lehr regiment can always move freely in the mechanized movement phase without costing supplies. There are no random division arrivals 1 per turn as in the original game. Panzergruppe Guderian is the re-enactment of the German capture of Smolensk in 1941 played in twelve turns, each one representing approximately 2 days of time. All these need additional minor changes. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex 5. All German attacks in which at least one Russian mechanized unit (tank or motorized) is a defender receive +1 DRM. Game is Punched. The German moves, attacks, then moves his mechanized forces a second time. Also, the Germans were given far more steps to lose per formation, and while they do deserve some advantage on that score, 6 steps per panzer division and 4 steps per infantry division vs the Russians getting 2 for their strongest units and 1 for most is too large a difference. $6.00 0 bids ... (1965) Complete Vintage WWII Board Game Strategy. Panzergruppe Guderian - The Battle of Smolensk VG+. A full campaign game covers the June 1941 to June 1945 period but numerous shorter scenarios are commonly played. The item up for sale is a: PANZERGRUPPE GUDERIAN Battle For Smolensk Unpunched 1984 Avalon Hill WWII Board Game. William H. Harrington reviewed the game for Computer Gaming World, and stated that "Guderian is a very playable game with options that help gamers avoid some of the complexity and lugubrious pace of other products.". Note that will be enough for all their mobile formations to fight at maximum “op tempo” for the first 4 turns (36 total supply received by then, 4 6 13 13 maximum supply cost as their mobile forces arrive), but not all will be able to do so thereafter. It featured multiple movement phases for mobile German divisions only, overruns within those movement phases, untried Russian units, “sticky” zones of control, division integrity bonuses for German mobile divisions again. Drive on Stalingrad adds a few new elements to the system, including a bit more involved supply range system. It is known in Soviet historiography as a part of the "border defensive battles". Supply points for either side may be accumulated from turn to turn without limit and are never lost. The division was also known as the Falke-Division. Single unit formations e.g. Reviews. Panzergruppe Guderian. Shop with confidence. It has a very limited air system and no special treatment of the “firepower arms” (air, artillery, naval fire support), but it is otherwise the point of origin for most of the systems used in the later SCS series from MMP. As the Allied invasion of Sicily began, Adolf Hitler was forced to divert troops training in France to meet the Allied threats in the Mediterranean, rather than use them as a strategic reserve for the Eastern Front. Operation Citadel was a German offensive operation against Soviet forces in the Kursk salient during the Second World War on the Eastern Front that initiated the Battle of Kursk. Russian mech got no mechanized movement phase, which is too large an asymmetry. Classic Avalon Hill War Game D-Day Punched. Armor (including Russian mech) in clear vs none earns attacker +1 DRM, or defender -1 DRM. Air interdiction – raise the movement cost +1 MP per hex in the interdiction hex and all adjacent hexes. Panzergruppe Guderian by Avalon Hill - Review. Condition is Used. Poor Soviet logistics, German air supremacy as well as a total breakdown in Red Army command and control ensured victory for the Wehrmacht despite overwhelming Red Army numerical and technological superiority. Players retreat their own units in both ordinary combats and overruns – ignore the original rule that sides choose their opponent’s retreat routes. When it first appeared, the game system of SPI’s Panzergruppe Guderian was quite innovative. There are no terrain restrictions of this support and it is in addition to the 3 interdiction counters per turn the Germans receive. Shipping will be $7.00 to Canada, $9.00 to the United States or $13.00 internationally, by air mail oversize letter. Free shipping. Then scroll down to see the titles. Panzergruppe Guderian game historical scenario. Avalon hill game Panzergruppe Guderian. The XIX Army Corps was an armored corps of the German Wehrmacht between 1 July 1939 and 16 November 1940, when the unit was renamed Panzer Group 2 and later 2nd Panzer Army. It featured multiple movement phases for mobile German divisions only, overruns within those movement phases, untried Russian units, “sticky” zones of control, division integrity bonuses for German mobile divisions again. Optional Russian 2 step units – as an optional rule, Russian units with a defense strength of 6 or greater get 2 steps. The division was headquartered in Vienna, in the German military district Wehrkreis XVII. The game also contains rudimentary rules for air interdiction. Since the true OOB features twice as many of those Russian mech units, it matters that these balance limits be used along with the OOB revision. Units that trace to a convoy mode truck unit that can trace through a chain back to a converted rail hex are in supply for the following game turn, others are out of supply. Sticky ZoC that often forces combat in order to disengage though there is limited tactical withdrawal or infiltration in some iterations as well as overruns. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex. Panzergruppe Guderian page When it first appeared, the game system of SPI’s Panzergruppe Guderian was quite innovative. Germany infantry are 3 step units 9, 5, 2. It was subsequently marketed separately from War in the East. In total the Russians will get 99 rifle divisions and 25 tank divisions, more than double the number of the latter shown in the original game. Woods – no shifts, no armor advantage calculation, max 1 air point used. These reflect the lower unit quality of the Russian mechanized forces at this early stage of the war, above and beyond their untried unit status, low combat strength values, and single steps to elimination. While German units have standardized combat strengths, their Soviet counterparts vary widely in quality to simulate the varying quality of Soviet forces available at that time. The Soviet player also has the option to bring on divisions from the southern map edge to protect the city of Roslavl, south of Smolensk, but must pay a victory point penalty according to how many he brings on. For the Germans, the battle was the final strategic offensive that they were able to launch on the Eastern Front. Vintage Aurora Pendulum Curve Bowl Game. Simulation Games Panzer Board Games War Table Games Folder Games. Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht … Guderian is a game in which the German drive on the city of Smolensk during 1941 is simulated.. Note that this is realistic but in play balance terms it favors the Russians. It took part in the Invasion of Poland and the Battle of France. There is little in this hobby more frustrating than opening a game and to find you misplaced the rules, or a chart. It was republished in other packaging at least three times. As for armor DRMs, here is how I now implement those. Major cities – just one column left, not defender doubled, and overruns are allowed into them (see coup de mains above). Expedited tracked and insured is also available. The Ostheer had advanced 500 km (310 mi) into the USSR in the 18 days after the invasion on 22 June 1941. It first saw combat at the start of the war in the Invasion of Poland, and also took part in the Battle of France in 1940. 22m left. Strategy & Tactics Magazine #57 hex and counter wargame of the Battle of Smolensk in the opening stages of Operation Barbarossa. C $121.47. This is a text widget, which allows you to add text or HTML to your sidebar. Town/Minor City – 1 left shift, armor shift modifier possible, max 1 air point. Supply – units check supply only at the end of their own player turn, and remain in supply until the end of their next player turn if they were in supply then. Hexagony Avalon Hill Game of Oriental Strategy and Conquest - … SPI Strategy & Tactics, S&T, Issue #176, Blood on the Tigris Unpunched. Truck units move only in the German mechanized movement phase, which means right before supply will be checked at the end of the German player turn. Clear – no shifts, armor shift modifier possible, up to 2 air points may be used. ... Vintage 1960's Transogram Green Ghost Glow in the Dark Board Game # 3905 w/Box. city – 2nd left shift (the only way to get 2 left shifts is fortified city hex). No armor effect in any other terrain or if both sides have some. A few balance rules are needed for that, to show the limitations of early Russian mechanized formations and the greater role of German air superiority than the original game does. Overruns – cost 3 MPs as in the original but are also limited to 1 per movement phase. SPI Strategy & Tactics #57 Game Mag Panzergruppe Guderian: Smolensk, July 1941 . If they relocate, they cannot be used as extenders that game turn because they will be on their faster 13 MP side. Retreats – Retreat into ZOC causes 1 extra step loss to the retreating stack, but undisrupted friendly units negate enemy ZOCs for this purpose. Major city defenders or rough/minor city plus entrenchment defenders may ignore 1 hex retreat results, but must take 2 hex or longer retreats normally. Conflict Simulations, Board Wargames, Military Strategy & History, from Ancient era to WWII and beyond Relive Review Replay History Condition is "Used". It fought in the Battle of France, and then later on in the Eastern Front. It was an expansion of a previously published wargame, War in the East. $25.00 + shipping . Now the more accurate Russian OOB and arrivals, showing the true scale of the force the Germans had to tackle in this battle, which you should find sufficient to at least try to hold continuous fronts. If you have any questions please feel free to contact I will be listing more games … 22m left . No quality or surprise systems. HQs also provide supply within rating MPs to Russian units; friendly units negate enemy zocs for this purpose. Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht and the Soviet Red Army on an operational level. Description; Gameplay; Victory conditions; Reviews; External links; Description SPI edition, 1976. In addition, the original rule for Russian HQs supporting attacks with combat strength points is replaced by each HQ being able to support one attack (only) per Russian combat phase within their command distance with a +1 DRM on that combat (never more than +1 per combat from this source). Division integrity is earned whenever units from the same formation are stacked, even if some have been eliminated. In order to allow players to focus on the war in western Europe and North Africa, a "sub-game" was created known as War in the West. As they outpace the slow-moving German infantry they may well suffer combat losses and find themselves pinned down by Soviet zones of control. original APBA BASEBALL Game MLB Cards verified complete - pick one season. Refurbished, the division participated in the German summer offensive, and was subsequently destroyed with the 6th Army at Stalingrad in January 1943. It came into existence after 4th Light Division was reorganized in January 1940. Gameplay. When a unit first engages in combat, it is flipped over, revealing its offensive and defensive capabilities. The game is a simulation of the campaign for North Africa during World War II, from the arrival of Erwin Rommel in April 1941 until November 1942, when the Second Battle of El Alamein took place in reality. It was known as one of the premier games in the category called monster game, needing several square feet of room for the nine maps and days or months to play. It was based on the old Reichswehr 15th Infantry Regiment and drew its initial recruits from Thuringia. The above gave the minimum necessary changes to play what is still effectively the original game with the revised system. Phasing – Russians get a mechanized movement phase too, limited to armor, mech, and cavalry, but also limited to 1/2 MPs. The CRT has a lot of step loss/retreat results where the player can decide either/or. Rivers – no overruns across them allowed and 1 column left if any of the attackers are crossing the river. The Russian Campaign is an award winning strategic board wargame set in the Eastern Front during World War II, during the period 1941-45. A series of low to middle complexity whose hallmarks include untried units that are revealed in combat. ZOCs that don’t slow movement or resist overruns but are complete solid “glue” otherwise are too strong, and encourage “flypaper” tactics of pinning enemies from the front with infantry divisions, instead of needing to envelope an enemy unit to immobilize it. If a supply point cannot be expended the specified action cannot be performed. No density effects. The game includes: 1 hex map board, 260 markers, 1 6-sided die, 1 Soviet reference card, 1 German reference card, 1 rules book, and 1 advanced rules insert. Game specific rules for Drive on Stalingrad. It was upgraded to 29th Motorized Infantry Division in the fall of 1937. Meaning, trucks are either on their moving side with 13 MPs, or are on their convoy operation side with 7 MPs. Calculate an armor-only odds ratio the same as you would for the whole CRT, using only armor symbol and mech symbol combat strengths. After the German offensive stalled on the northern side of the salient, on 12 July the Soviets commenced their Kursk Strategic Offensive Operation with the launch of Operation Kutuzov against the rear of the German forces in the northern side. This page is here as a resource to help people play and enjoy the old SPI games they own. Computer Gaming World - Nov, 1991 The German forces trace supply lines to the road leading off the west map edge. Gilbert Collins 17,420 views. Back to home page Return to top. Some Soviet armies begin the game on the map, and others enter at intervals throughout the game, most of them from the east. On Game Turn Three the 46th and 47th Panzer Corps attack the South and West of the "egg." They may overrun in this phase if their MPs allow it. There are also a few "phantom" units, with zero attack and defense values; until they are committed to battle, they are treated as normal units, but once revealed, they are immediately removed from the game. Board Game: Theme: War: Type: Game: SPI Panzergruppe Guderian Game - Designer's Edition. It was republished by Avalon Hill in the mid-1980s. 9:27. ZOCs – These now cost +2 MPs to leave instead of leaving being prohibited. Notice, this means that 1 SP step German units are ignored or removed, and that German infantry divisions on their reduced side get +1 SP compared to the original. The Soviet forces must trace supply to supplied army headquarters units, each of the latter also having the ability to augment attacks in line with the army commander's abilities (e.g. It was fought around the city of Smolensk between 10 July and 10 September 1941, about 400 km (250 mi) west of Moscow. Besides the original Panzergruppe Guderian which covers the battle of Smolensk in July of 1941, there are games in the 4 battles of Army Group South quad, Kharkov covering the May 1942 Russian counterattack in that area, and Drive on Stalingrad covering the “Case Blue” campaign of 1942 that came after the Russian defeat in the previous. An early pioneer and advocate of the "blitzkrieg" approach, he played a central role in the development of the panzer division concept. Complete except no dice. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex. German mechanized forces may move both before and after combat, conducting overruns (half-strength attacks) in each movement phase, giving them fearsome attack and movement potential — although only units which begin the phase stacked together may move and overrun together (so there will be no divisional integrity if the Soviet player has scattered German regiments as they retreat after a previous unsuccessful attack) and they must stop moving after an unfavorable overrun result. The forested areas certainly slowed high tempo operations but there is no sign they operated as natural “forts” doubling all defenders or anything similar. Rail pick up and drop off are only allowed it major or minor town hexes, not between them, and any German air interdiction marker blocks rail movement through its hex. The 268th Infantry Division was a German Army division active and operating during the Second World War. Find great deals on eBay for guderian game. All attacker retreats are 1 hex by all involved units, while defender retreats are 2 hexes, after which the attacker may advance into the defender’s hex. Edit them in the Widget section of the. CRT new one used, see above. In addition to the above rules, Russians may not use administrative movement at any time on turns 1-4, anywhere on the map. Condition is "Used". The Battle of Brody was a tank battle fought between the 1st Panzer Group's III Army Corps and XLVIII Army Corps (Motorized) and five mechanized corps of the Soviet 5th Army and 6th Army in the triangle formed by the towns of Dubno, Lutsk, and Brody between 23 and 30 June 1941. Are either on their faster 13 MP side by James F. Dunnigan, new. Army created in the mid-1980s France, and then later on in the first initial of Battle! Vintage WWII board game rewind Avalon hills Battle of France, and then later in... Second mechanized movement phase may well suffer combat losses and find themselves pinned down by Soviet zones of.. 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